Beastman

Creature design. Testing new workflow bt Kitbashing 3D assets generated from 2D sketches in Substance modeler. The workflow is: 2d sketch--->enhance sketch in vizcom or some other tool,---> generate 3D mesh in Meshy or Hitem3D or similar, ---> fix mesh / additional modeling in VR (the fun part), ---> light and some shading in Blender, ---> render ---> separate materials by paintover flat colors in PS, --->generate textures with nanobanana in PS,---> paint until happy in PS. So yeah, there is ai involved in several steps along the way, but there is full control of the shapes, lighting and texturing, and it's fun and fast.