Senior Concept Artist with over 20 years of experience across games, animation, film, and immersive projects. Most recently worked on the AAA live-service title PUBG: Black Budget at KRAFTON, contributing environment, world-building, and creature concepts. Strong focus on visual storytelling, gameplay readability, and production-ready design, with experience across 2D, 3D, and spatial workflows.
Working as senior concept artist on environments, creatures, effects, etc. for Krafton's next title.
Freelance concept artist
I founded the company with my friend Michiel Krop. We both did everything from concept to modeling, rigging, light, shading and rendering to composite.